Tech or Bust: Maintaining Californias Edge in the Workforce

Tech or Bust: Maintaining Californias Edge in the Workforce



Entertainment and creative technology collectively generate $300 billion as pillars of California’s global economy. But a digital shift is underway. Entertainment now comprises not only television, movies and music but gaming, e-sports, and other digital pastimes that attract capital and investment from tech hubs, world-class university labs and, indeed, Hollywood. How has the shift changed the labor pool for entertainment as we now understand it? What can California do to remain competitive with other states and countries?


Patt Morrison, Op-Ed Columnist, Los Angeles Times; KPCC Contributor


Marcie Jastrow, SVP of Immersive Media, Head of Technicolor Experience Center, Technicolor

Shawn Layden, President, Sony Interactive Entertainment America; Chairman, Worldwide Studios, Sony Interactive Entertainment

Tobias Sherman, CEO and Co-Founder, FOUNDRY IV

Jay Tucker, Executive Director, Center for Media, Entertainment and Sports, UCLA

Jeff Wong, Global Chief Innovation Officer, EY

Published November 3, 2017