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Gaming Breaks Into the Mainstream

Gaming Breaks Into the Mainstream

If you think video gamers are just a bunch of teenage boys clicking all day on their computers, you had better THINK AGAIN. This outdated picture has been replaced by a diverse international world of gamers playing on mobile, PC, and consoles in everything from eSports competitions to mixed reality universes with a vast array of heroes, stories, and settings. The industry is growing exponentially, having topped $116 billion in revenues in 2017. What will gaming conquer next? Where is it growing the fastest? Who are the gamers of tomorrow?

Moderator
Dean Takahashi
Lead Writer, GamesBeat, VentureBeat

Speakers
Kathee Chimowitz
Chief Revenue Officer, BoomBit Games

Emily Greer
Co-Founder and CEO, Kongregate

Peter Levin
President, Interactive Ventures, Games & Digital Strategy, Lionsgate

Frank Soqui
Vice President and General Manager of Virtual Reality, Computing Group, Intel Corporation

Published